The Character Races of Arr-Kelaan
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For detailed information choose from below:
[Gem]Dwarves
[Gem]Elves
[Gem]Gnomes
[Gem]Half-elves
[Gem]Halflings
[Gem]Half-ogres
[Gem]Half-orcs
[Gem]Humans
[Gem]LizardMen

[Gem]Compiled Tables of Racial Information

[Gem]New weapons of Arr-Kelaan

Arr-Kelaan is a world populated by a vast number of living creatures. When the five basic elements of Earth, Air, Fire, Water, and Magic were joined and subjected to the forces of Law and Chaos, they produced a multitude of Life. While the sheer scale of diversity is enormous, certain races rose to dominate the lands.

The first Dwarves were awakened by Thuddar Enn-Terros, Elemental Sovereign of the Earth, beneath the great mountains of the WorldSpine. Bursting with pride as he watched his creations flourish, Thuddar Enn-Terros made changes to his FirstBorn and brought forth the Gnomes, and then the Halflings.

The first Elves were awakened by Weshtal Enn-Oceanus, Elemental Sovereign of the Water, beneath the crystal blue waters of Taal Immerisan (The Sea of Splendor). The Sea Elves gazed upon the lands near the waters of their birth and many marveled at the beauty of the forest. Leaving behind the sea, though always settling near their Mother water, the Elves quickly became a race of the land as well as the sea.

Awakened by the flames of Arrikol Enn-Pyros, Elemental Sovereign of the Fire, the first LizardMen inhabited the deserts and volcanic regions of the world. Many settled away from the fires, in the deep swamps and bayous, where the rigors of survival left room for contemplation and spirituality.

The last of the races to rise was Humanity. Created in equal part from Earth, Air, Fire, Water, and Magic and caught between the forces of Law and Chaos, Humanity displayed an astonishing ability to adapt to almost any environment. Despite their brief life spans, the Humans are driven by the forces within them to become great and have moved to dominate nearly every land.

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